@startuml
sprite $capacitor [48x48/16] {
00000000000000000A2000000000000000000001B2000000
0000000000000000CFE20000000000000000001DFE200000
000000000000000CFFFE200000000000000001DFFFE20000
00000000000000CFFFFFE2000000000000001DFFFFFE2000
0000000000000CFFFFFFFE20000000000001DFFFFFFFE200
000000000000CFFFFFFFFFE200000000001DFFFFFFFFFE20
00000000000CFFFFFFFFFFFE2000000001DFFFFFFFFFFFE2
00000000008FFFFFFFFFFFFFE20000001DFFFFFFFFFFFFFB
00000000000BFFFFFFFFFFFFFE200001DFFFFFFFFFFFFFD1
000000000000BFFFFFFFFFFFFFE2001DFFFFFFFFFFFFFD10
0000001900000BFFFFFFFFFFFFFE21DFFFFFFFFFFFFFD100
000001CFC00000CFFFFFFFFFFFFFEDFFFFFFFFFFFFFD1000
00001CFFFC00000BFFFFFFFFFFFFFFFFFFFFFFFFFFD10000
0001CFFFFFC00000BFFFFFFFFFFFFFFFFFFFFFFFFD100000
001CFFFFFFFC00000BFFFFFFFFFFFFFFFFFFFFFFD1000000
01CFFFFFFFFFC00000BFFFFFFFFFFFFFFFFFFFFD10000000
1CFFFFFFFFFFFC00000BFFFFFFFFFFFFFFFFFFD100000000
BFFFFFFFFFFFFFC00000CFFFFFFFFFFFFFFFFD1000000000
2EFFFFFFFFFFFFFC00000CFFFFFFFFFFFFFFD10000000000
01DFFFFFFFFFFFFFC00000BFFFFFFFFFFFFFE20000000000
001DFFFFFFFFFFFFFC00000BFFFFFFFFFFFFFE2000000000
0001DFFFFFFFFFFFFFC00000BFFFFFFFFFFFFFE200000000
00001DFFFFFFFFFFFFFC00000BFFFFFFFFFFFFFE20000000
000001DFFFFFFFFFFFFFC00000BFFFFFFFFFFFFFE2000000
0000002DFFFFFFFFFFFFFC00000BFFFFFFFFFFFFFE200000
00000002EFFFFFFFFFFFFFC00000BFFFFFFFFFFFFFE20000
000000002EFFFFFFFFFFFFFC00000BFFFFFFFFFFFFFE2000
0000000002EFFFFFFFFFFFFFC00000BFFFFFFFFFFFFFE200
00000000002EFFFFFFFFFFFFFC00000BFFFFFFFFFFFFFE20
00000000001DFFFFFFFFFFFFFFC00000CFFFFFFFFFFFFFE2
0000000001DFFFFFFFFFFFFFFFFC00000CFFFFFFFFFFFFFA
000000001DFFFFFFFFFFFFFFFFFFC00000CFFFFFFFFFFFC0
00000001DFFFFFFFFFFFFFFFFFFFFC00000CFFFFFFFFFC00
0000001DFFFFFFFFFFFFFFFFFFFFFFC00000CFFFFFFFC000
000001DFFFFFFFFFFFFFFFFFFFFFFFFC00000CFFFFFC0000
00001DFFFFFFFFFFFFFFFFFFFFFFFFFFC00000CFFFC00000
0001DFFFFFFFFFFFFFDEFFFFFFFFFFFFFB00000CFC000000
001DFFFFFFFFFFFFFC12EFFFFFFFFFFFFFB0000090000000
01DFFFFFFFFFFFFFC1002EFFFFFFFFFFFFFC000000000000
1DFFFFFFFFFFFFFC100002EFFFFFFFFFFFFFC00000000000
BFFFFFFFFFFFFFC10000002EFFFFFFFFFFFFF80000000000
2EFFFFFFFFFFFD1000000002EFFFFFFFFFFFC00000000000
02EFFFFFFFFFD100000000002EFFFFFFFFFC000000000000
002EFFFFFFFD10000000000002EFFFFFFFC0000000000000
0002EFFFFFD1000000000000002EFFFFFC00000000000000
00002EFFFD100000000000000002EFFFC000000000000000
000002EFD10000000000000000002EFC0000000000000000
0000002B1000000000000000000002A00000000000000000
}


!define DEV2_CAPACITOR(_alias) ENTITY(rectangle,black,capacitor,_alias,DEV2 CAPACITOR)
!define DEV2_CAPACITOR(_alias, _label) ENTITY(rectangle,black,capacitor,_label, _alias,DEV2 CAPACITOR)
!define DEV2_CAPACITOR(_alias, _label, _shape) ENTITY(_shape,black,capacitor,_label, _alias,DEV2 CAPACITOR)
!define DEV2_CAPACITOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,capacitor,_label, _alias,DEV2 CAPACITOR)
skinparam folderBackgroundColor<<DEV2 CAPACITOR>> White
@enduml